
- Stencyl dialog extension how to#
- Stencyl dialog extension install#
- Stencyl dialog extension manual#
- Stencyl dialog extension code#
If a "trigger event" block is used, once the dialog is ended with the tag, the specified Custom Event is called.If one of the no-style blocks is used, the default "base" style is shown.The field after "show dialog" is filled with the name of the Dialog Chunk you wish to display.show dialog with style and trigger event upon completion show dialog and trigger event upon completion The following blocks use the name of a dialog script to start dialog. There are four alternate blocks, show text. You can also store the text into an attribute, and place the attribute into the "show text" block.// You can place text directly into the block, and it will be converted into a dialog script.// which you can use to call a dialog with text from an attribute. In addition, you can set up a Game Attribute to always be true if a Dialog is open, which can be used for game rules such as disallowing player movement during dialog. The setting for this is in Data Structures > Default Style > Basic Settings > Control Attribute. Just set it equal to the name of the Game Attribute you want set to true while Dialog is open.
Stencyl dialog extension install#
Read properties as different data types from Game Prefs.It's a good idea to install the included "Dialog Extension Sample" and see how it works. String readStringGameProp(String key, String defaultValue) Int readIntGameProp(String key, int defaultValue)ĭouble readDoubleGameProp(String key, double defaultValue)įloat readFloatGameProp(String key, float defaultValue)īoolean readBoolGameProp(String key, boolean defaultValue) Game-specific data needed by the engine at runtime The name, description, icon location, and other basic details of the extension are saved in Rebuild (run the dist ANT task) and relaunch Stencyl. For example, change menuName = "Extension Name" to a different value. Now that the sample extension runs, open up SampleExtension.java, the source that defines the extension itself.ĭo you see how it implements a bunch of callback functions that all start with "on"? Launch your copy of Stencyl, and you will see the Sample Extension appear in the Extensions menu and also inside the Extensions Manager (Extensions > Extension Manager). This builds a Java JAR file that Stencyl recognizes as an extension. Set the path to sw.jar and /extensions in the build-helper.properties file.Īfter that is done, run the dist ANT task from the IDE.Add an ANT task for the dist task inside build.xml.


Part 1: Getting StartedĬreate a project for the extension using your IDE of choice. Use this as a template to base your own extension off of. We'll go through it when we reach the point where it's needed. Eclipse, Netbeans or any setup that can run an ANT Build.ĪNT is a task running system for Java.You will need the following before you begin.
Stencyl dialog extension how to#
Getting Started - How to Create an Extension Requirements
Stencyl dialog extension manual#
These callback functions are called at specific times in Stencyl's lifecycle.įor example, there are callbacks for these activities:Įvery callback is documented at the end of this manual and inside our API docs.
Stencyl dialog extension code#
If you're looking to extend the engine, look here instead.įor source code examples of existing extensions, you can see the polydes collection of extensions. Can _ be an extension?Īs long as the extension has something to do with Stencyl, it's generally doable.

The most notable extension created with Stencyl at the moment is the Dialog Extension, a powerful, easy to use dialog system that supports pretty much every feature you'd need. Extensions allow the community to extend the utility of Stencyl itself to fit its unique needs. They serve the same purpose as extensions for web browsers, such as Firefox and Chrome.

Extensions are small applications or controls that add new functionality to Stencyl.
