

All of the extractors pollute the nearby buildings with dust.Ĭost: 20 concrete, 5 mechanical parts, Consumption: 5 energy, Maintenance: 2 mechanical parts, Basic production: 20 metal. High capacity and discharge rate, but slow charging.Ĭost: 1 metal for every 5 hexes of cable.Ĭonnects energy generators and energy consumers.Ĭost: 6 metal, 2 mechanical parts, Consumption: 5 energy, Maintenance: 1 mechanical parts, Basic production: 20 concrete.Įxtracts sulfur-rich regolith from concrete deposits and produces concrete. The energy capacity is limited by the maximum discharge rate.Ĭost: 5 concrete, 5 polymer, Maintenance: 2 polymer, Capacity: 2,000 energy. Produces a lot of energy but requires workers from a nearby dome.Ĭost: 3 concrete, 2 polymer, Maintenance: 1 polymer.
#Surviving mars wiki buildings generator#
In the off state the generator is protected against dust, but produces less energy.Ĭost: 40 concrete, 20 polymer, 20 electronics, Maintenance: 3 electronics. It has increased effectiveness during sandstorms and when placed on high elevations.Ĭost: 12 polymer, 6 electronics, Maintenance: 1 polymer, Basic production: 10 energy.

Protected against dust when turned off.Ĭost: 4 metals, Maintenance: 1 metals, Basic production: 5 energy.Ĭost: 4 concrete, 1 mechanical parts, Maintenance: 0,5 mechanical parts, Basic production: 5 energy. The efficiency of this building decreases when covered in dust and during sandstorms.

It can attack enemy vehicles from a remarkable range.Ĭost: 10 concrete, 5 polymer, 5 electronics, Consumption: 10 energy.Ĭost: 1 metal, Maintenance: 0,5 metal, basic production: 2 energy. Protects nearby buildings from falling meteorites. Vehicles can move through the tunnels to normally inaccessible places.Ĭost: 10 metal, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics.Ī defensive structure with laser guidance. Requires short delays between each shot.Ĭost: 80 concrete, 20 metals, 30 mechanical parts.Įntrances to the tunnels can connect electrical and life-support networks located in different places and on different heights. Increases the temperature of colder areas and protects nearby buildings from cold waves.Ĭost: 15 metals, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics.ĭestroys meteors falling in its vicinity. Houses and refuels shuttles capable of long-range transport of resources between warehouses and resettling colonists between domes.Ĭost: 15 metal, 5 electronics, Consumption: 1,8 energy, Maintenance: 1 electronics.Įmits impulses that reduce dust accumulation on buildings.Ĭost: 15 metal, 5 mechanical parts, Consumption: 1,6 energy, 1 water, Maintenance: 2 metals. Extends the advance warning for disasters.Ĭost: 10 concrete, 15 polymer, 10 electronics, Consumption: 10 energy, 1 fuel, Maintenance: 1 electronics. It can be used to create permanent supply routes or collect resources from deposits located on the surface.Ī remote controlled research vehicle that can analyze anomalies.Ĭost: 12 metal, 8 electronics, Consumption: 3 energy, Maintenance: 1 electronics.Ĭost: 1 metal, 1 electronics, Consumption: 2 ennergy, Maintenance: 1 metal.īoost scanning speed, especially for adjacent sectors. A remote controlled vehicle that can transport, repair and control drones.Ī remote controlled vehicle that transports resources.
